Accuracy | Accuracy +3, MP per tick cost varies based on your level (base is 0.2 and enchanting it for cost decreases the base cost) |

Aegis Stance | Shield Block radius 360 degrees, Shield P.Def. -40% |

Arcane Agility | Casting Spd. +20%, Magic Skill Reuse Delay -10%, Magic MP Cost +10%, HP regen per tick -50 |

Arcane Power | M.Atk. +30%, Magic MP Cost +10%, HP regen per tick -50 |

Arcane Wisdom | Magic MP Cost -30%, Casting Spd. -10%, HP regen per tick -50 |

Fist Fury | Atk. Spd. +25%. HP Regen per tick -12 |

Focus Skill Mastery | Skill Mastery's (lvl 77 skill) chance to trigger x10, MP regen per tick cost varies based on your level (base is 1.5) |

Fortitude | Resistance against Shock, Paralyze attributes +30%, MP regen per tick cost varies based on your level (base is 0.5) |

Guard Stance 1 | P.Def. +121.8, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5) |

Guard Stance 2 | P.Def. +161.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5) |

Guard Stance 3 | P.Def. +212.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5) |

Guard Stance 4 | P.Def. +256.5, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5) |

Holy Armor 1 | Resistance against Darkness attribute +7% |

Holy Armor 2 | Resistance against Darkness attribute +10% |

Holy Weapon | Makes physical attacks Holy attribute |

Parry Stance | P.Def. +25%, M.Def. +25%, Speed -10%, Accuracy -4, Atk. Spd. -20%, MP regen per tick cost varies based on your level (base is 0.5) |

Polearm Accuracy 1 | Accuracy +2, MP Regen per tick -?? |

Polearm Accuracy 2 | Accuracy +3, MP Regen per tick -?? |

Polearm Accuracy 3 | Accuracy +4, MP Regen per tick -?? |

Relax | HP regen per tick +5, MP regen per tick -2 |

Rest of Chameleon | MP regen per tick -2.5, Avoid Agro 100% |

Riposte Stance | Accuracy -4, Speed -10%, Atk. Spd. -20%, Reflect 30% of melee range physical damage back on the attacker, Probably to reflect a debuff nonexistant, base MP cost per tick is 0.5 (depends on lvl) |

Shield Fortress 1 | Shield P.Def. +446, MP regen per tick varies based on your level (base is 0.4) |

Shield Fortress 2 | Shield P.Def. +469, MP regen per tick varies based on your level (base is 0.4) |

Shield Fortress 3 | Shield P.Def. +491, MP regen per tick varies based on your level (base is 0.4) |

Shield Fortress 4 | Shield P.Def. +514, MP regen per tick varies based on your level (base is 0.4) |

Shield Fortress 5 | Shield P.Def. +537, MP regen per tick varies based on your level (base is 0.4) |

Shield Fortress 6 | Shield P.Def. +560, MP regen per tick varies based on your level (base is 0.4) |

Silent Move | Speed -40%, avoid agro 100%, MP regen per tick -5 |

Soul Cry 1 | P.Atk. +4.5, MP regen per tick -1 |

Soul Cry 2 | P.Atk. +14.0, MP regen per tick -2 |

Soul Cry 3 | P.Atk. +33.5, MP regen per tick -3 |

Soul Cry 4 | P.Atk. +66.5, MP regen per tick -4 |

Soul Cry 5 | P.Atk. +90.5, MP regen per tick -5 |

Soul Cry 6 | P.Atk. +141.5, MP regen per tick -6 |

Soul Cry 7 | P.Atk. +208.5, MP regen per tick -7 |

Soul Cry 8 | P.Atk. +247.0, MP regen per tick -8 |

Soul Cry 9 | P.Atk. +310.0, MP regen per tick -9 |

Soul Cry 10 | P.Atk. +375.5, MP regen per tick -10 |

Soul Guard 1 | P.Def. +293.3, MP regen per tick -5 |

Soul Guard 2 | P.Def. +333.2, MP regen per tick -6 |

Soul Guard 3 | P.Def. +375.9, MP regen per tick -6 |

Soul Guard 4 | P.Def. +421.4, MP regen per tick -7 |

Soul Guard 5 | P.Def. +445.2, MP regen per tick -8 |

Soul Guard 6 | P.Def. +469.7, MP regen per tick -8 |

Soul Guard 7 | P.Def. +494.9, MP regen per tick -8 |

Soul Guard 8 | P.Def. +520.1, MP regen per tick -8 |

Soul Guard 9 | P.Def. +546.0, MP regen per tick -9 |

Soul Guard 10 | P.Def. +571.9, MP regen per tick -9 |

Soul Guard 11 | P.Def. +598.5, MP regen per tick -9 |

Soul Guard 12 | P.Def. +625.8, MP regen per tick -10 |

Soul Guard 13 | P.Def. +653.1, MP regen per tick -10 |

Transfer Pain 1 | Summon absorbs 10% of the damage you take, MP regen per tick varies based on your level (base is 0.2) |

Transfer Pain 2 | Summon absorbs 20% of the damage you take, MP regen per tick varies based on your level (base is 0.2) |

Transfer Pain 3 | Summon absorbs 30% of the damage you take, MP regen per tick varies based on your level (base is 0.2) |

Transfer Pain 4 | Summon absorbs 40% of the damage you take, MP regen per tick varies based on your level (base is 0.2) |

Transfer Pain 5 | Summon absorbs 50% of the damage you take, MP regen per tick varies based on your level (base is 0.2) |

Vicious Stance 1 | P.Atk. on a critical hit +35, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 2 | P.Atk. on a critical hit +48, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 3 | P.Atk. on a critical hit +64, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 4 | P.Atk. on a critical hit +84, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 5 | P.Atk. on a critical hit +109, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 6 | P.Atk. on a critical hit +139, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 7 | P.Atk. on a critical hit +166, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 8 | P.Atk. on a critical hit +196, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 9 | P.Atk. on a critical hit +229, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 10 | P.Atk. on a critical hit +266, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 11 | P.Atk. on a critical hit +306, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 12 | P.Atk. on a critical hit +349, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 13 | P.Atk. on a critical hit +379, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 14 | P.Atk. on a critical hit +410, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 15 | P.Atk. on a critical hit +443, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 16 | P.Atk. on a critical hit +475, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 17 | P.Atk. on a critical hit +509, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 18 | P.Atk. on a critical hit +542, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 19 | P.Atk. on a critical hit +576, MP regen per tick varies based on your level (base is 0.4) |

Vicious Stance 20 | P.Atk. on a critical hit +609, MP regen per tick varies based on your level (base is 0.4) |

War Frenzy | Resistance to Sleep and Shock attributes +?? |